Downloads
Updated: Friday, January 27th, 2012
Reflect, The Game: click to download the package.
Includes the latest version of the Brigade 2 libraries, and full source code. For NVidia GPUs with compute capability 2.0 or 2.1.
Updated: Thursday, January 26th, 2012
Brigade 2 demo: click to download the package.
Stand-alone demo for NVidia GPUs with compute capability 2.0 or 2.1.
Updated: Thursday, January 26th, 2012
Brigade 2 engine: click to download the package.
Libraries, headers and examples which allow you to build your own projects using Brigade 2.
Updated: Thursday, January 26th, 2012
Brigade 1 source code: click to download the package.
This is an early version of the Brigade path tracing engine, which comes with full source code.
Updated: Monday, January 4th, 2010
Arauna benchmark
This benchmark uses the Arauna real-time ray tracer to test the power of your CPU. The benchmark supports Intel and AMD CPUs. It
will use up to 32 cores, if available.
Updated: Friday, December 18th, 2009
Arauna engine package
This is the latest version of the Arauna ray tracing engine. This version includes several example projects that demonstrate how
the various features can be used. Arauna now renders 40fps and more at a resolution of 1024x600 pixels on an i7 cpu. It renders complex models with reflections and refractions, including dynamic objects. This package containes engine libraries, headers and source code, as well as a simple demo application and four tutorial projects. Arauna can be used freely for non-commercial purposes. For all other purposes, contact the author.
Modified: Tuesday, September 9th, 2008
FINAL build of Let there be Light installation package
New: Source code for Let there be Light. This version has been modified to work with the latest version of Arauna, and contains some known bugs (impacting visuals in some cases). This package is intended to serve as an example of using Arauna in a game project. Download the full package. You need the latest version of Arauna to compile this project. Also make sure to install NVidia's CG2.0 (NVidia's download page).
Updated: Monday, May 26th, 2008
Outbound installation package
Outbound data files:
inlineDesign document and floor plans (5Mb): outbound_doc.rar
inlineOutbound scene in fbx file (17.5Mb): outbound_fbx.rar
inlineOutbound scene in mb file (11.1Mb): outbound_mb.rar
inlineOutbound scene in obj file (18.5Mb): outbound_obj.rar
inlineDynamic objects in obj format (0.7Mb): outbound_add.rar
inlineOutbound textures in tga files (46.4Mb): outbound_tga.rar
inlineOutbound high resolution textures (122Mb): outbound_thr.rar
inlineOutbound additional material properties (1Kb): outbound_mat.rar
inline'Readme' for above files
Updated: Tuesday, February 19th, 2008
Arauna kD-tree compiler
Added: Friday, February 1st, 2008
RT07 paper "Real-time Ray Tracing through the eyes of a Games Developer"
Added: Friday, February 1st, 2008
RT07 presentation slides (powerpoint)
Older files
Added: Friday, February 1st, 2008
'Logos' installer, a 'visual programming' game for kids
'WinAlice' executable & sources, a 'chatrobot'.
'Resistance', emulated PC version of a Symbian game using voxel graphics.